About the GameYou play as yourself, trapped in a room with another person, who is happened to be called Reko.
The aim? escape without getting caught. By utilising the accessibility of Windows Speech Recognition, the game is wholly based around timed speech inputs to make decisions on how both characters escape. Furthermore, with stereo capabilities, you can audibly sense where danger may lurk, which can help in certain decision-making scenarios. And of course, if you the player make a wrong decision, your kidnapper may find out. |
My Responsibilities
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